We put the A in AAUGA

AAUGA Meeting – Thursday, 16 August 2012

Special Guest: Steven Roselle, games industry focused Solutions Specialist at Autodesk, who has worked closely with a wide array of game developers using Maya, MotionBuilder and Mudbox for game content creation. This involves software customization, workflow development and pipeline integration, as well as working as a liaison between game developers and the Maya product development team. Some of the game companies Steven has worked with include EA, Microsoft, SOE, Activision and Nintendo.

AAUGA Meeting: Thursday, August 16
6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (NEW LOCATION!!!)
(Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and street parking also available.)

Agenda:

6:30: Meet and Greet
6:45: Special Presentation: Maya 2013- new features and updates just released at SIGGRAPH! (Steven Roselle, Senor Solutions Specialist at Autodesk)
7:45: Break
7:55: Presentation #2: Maya- Animating with Layers (Chad Moore, Director of Technical Art & Animation at Turbine)
8:20: Presentation #3: Maya Woes- A Q&A about your Maya challenges (Jason Breneman, Associate Technical Artist at Turbine)
8:30: Formal User Group Ends

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