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AAUGA Meeting: Thursday, Nov 21st

AAUGA Meeting
Thursday, November 21st, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

6:30 : Pizza Meet and Greet

7:00 : Alex Engel Associate Producer at Disruptor Beam Inc. will be our November Guest speaker. He will be speaking about their pipeline work flow as well as Game design for online gaming vs. offline gaming.

Disruptor Beam is developing a new social game based on the Emmy® and Golden Globe®-winning series Game of Thrones; Game of Thrones Ascent, a story-driven game that will bring the fantasy world to life for millions of people. (www.DisruptorBeam.com)

8:00 : Formal Users Group Ends

AAUGA Meeting: Thursday, Sept 19th 2013

(Dont’ forget about http://bostonfig.com/ on the 14th)

AAUGA Meeting

Thursday, Sept 19th, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza

Special thanks to this months sponsor, Great Eastern Technology!  G.E.T. is an awesome local Autodesk reseller and long time sponsor of AAUGA.  They’ll be providing all of our pizza and drinks this month.  Be sure to check out their site for great deals on the Autodesk software that Lee will be demoing this meeting.

http://greateasterntech.com/

7:00: Lee Fraser started working for Alias|Wavefront over 15 years ago as
an Application Engineer supporting Maya customers.  He now works
as a Sr. Technical Specialist for Autodesk focusing on helping customers
get the most out of Maya, Mudbox, and MotionBuilder in a variety of pipelines.
He has enjoyed working with a diverse array of customers from NASA to Disney
and EA to the Hare Krishnas and numerous individual artists in between.
He is a frequent speaker at User Groups and Trade Shows around the country
such as Siggraph and GDC and often helps produce demo content for these events.
He has also conducted training for numerous magazine writers that evaluate Maya
for review articles including CGW,  3dWorld, and Post. Lee attended Florida State University
where he attended classes focusing on Film, editing, and studio broadcast.

http://the-area.com/blogs/lee

8:30: Formal User Group Ends

AAUGA Meeting: Thursday, August 15th 2013

AAUGA Meeting
Thursday, August 15th, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza

7:00: Jordyn Peterson just got back from the National SIGGRAPH conference where they premiered the latest and the greatest that the industry has to offer. Come to learn about new emerging technology, new software developments and everything that SIGGRAPH 2013 has to offer. Also come to learn about how you can go to the conference for FREE next year!

Don’t know about SIGGRAPH? Read more about it on their wiki: http://en.wikipedia.org/wiki/SIGGRAPH

8:30: Formal User Group Ends

AAUGA Meeting: Thursday, July 18th 2013

AAUGA Meeting
Thursday, July 18th, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza

7:00: Anders JL Beer is going to share a bit of workflow experience picked up over the course of 17 years in feature animation and VFX production. From cartoony characters, to naturalistic creatures, shape based deformation is an invaluable technique for delivering art directable animation control over anatomy. And it is still the preeminent technique for high production value facial animation at studio’s like Weta, ILM, Double Negative and so on…

8:30: Formal User Group Ends

About Anders Beer:

He studied animation at SMFA in Boston for about 1 ½ years before going to CalArts in Valencia CA. In 1996 he took his first job at Dreamworks SKG as a digital artist on the earliest development of Shrek. He’s also worked for Digital Domain, Disney Feature Animation, Sony Pictures Imageworks, and Double Negative VFX. He’s also done short stints for Nvidia and Harmonix. Currently he is Director and co-owner of General Gau, a small animation shop partnered with Brickyard VFX here in Boston MA.

AAUGA Meeting: FRIDAY, June 21st, 2013

AAUGA Meeting
FRIDAY, June 21st, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza

7:00: Caustic Graphics (part of Imagination Technologies) is an Autodesk Developer Partner will be here and they have developed a plug-in that provides real-time ray tracing within the viewport for Design Professionals.

https://caustic.com/

They will be here to discuss how and when to use viewport caustics, demo their software and GIVE AWAY a R2100 card!

We have TONS MORE awesome books and prizes for you to win! This will be a meeting you will NOT want to miss!

8:30: Formal User Group Ends

AAUGA Meeting: Thursday, May 16th 2013

AAUGA Meeting

Thursday,May 16th

6:30pm

Neoscape Inc.
23 Drydock Ave
Boston, MA
(Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza
7:00: Presentation #1: John West will show you some tricks the professionals use to give their images that “final touch” …I’m not just talking an AO pass here, I mean really digging into render elements and Material ID’s.
7:30: Break
7:45: We will be picking a winner of our iTooSoft environment modeling competition. As well as announcing rules for a NEW compeition. You HAVE to come to the meeting to participate though.

(Voting is still going on here Click here and like your favorite!)

8:30: Formal User Group Ends

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AAUGA Meeting: Thursday, March 14th, 2013

AAUGA Meeting
Thursday, March 14th, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza

7:00: Presentation #1: (3ds Max) Tom Lin Co-Founder and Creative Director at Demiurge Studios will be here to present. He will be talking about managing your scene and how it helped to organize their NEWLY released game Shoot Many Robots. We will also get a look at some game play.

7:30: Break

7:45: It’s a Pi Day Celebration! All things Pi will be had, so get ready to celebrate America’s most beloved number

8:30: Formal User Group Ends

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AAUGA Meeting: Thursday, Feb. 21st, 2013

AAUGA Meeting
Thursday, Feb. 21st, 2013, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30: Meet and greet, pizza
7:00: Presentation #1: (3ds Max) Want to make a beautiful lush forest? Maybe staircases are more your thing.
Jonny Allen of Neoscape will be showing some great plugins that are free to get and use that will make your life a lot easier.
http://www.cgarchitect.com/2012/05/mystic-lake
7:30: Break
7:45: A surprise guest awaits you. (3ds Max)
8:30: Formal User Group Ends

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AAUGA Meeting: Thursday, Jan. 24th, 2013

AAUGA Meeting
Thursday, Jan. 24th, 6:30 – 8:30 PM
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA (Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

click to learn more awesomeness… »

AAUGA Meeting: December 3rd, 2012 (MONDAY)

AAUGA Meeting
Thursday, December 3, 6:30 – 8:30 PM (MONDAY)
Neoscape, 23 Drydock Avenue, 5th Floor, Boston MA
(Easy access via the Silver Line! Take the SL2 Silver Line to the “21 Dry Dock Ave” stop. Garage and metered street parking also available.)

Agenda:

6:30-8:30: Welcome and Secret topic reveal

LET THE GAMES BEGIN!

It’s our 4th annual IronMax 3D competition, The reason it is on the 3rd is in celebration of 3December (http://area.autodesk.com/3dec2012).

Four teams will battle to the death in order to with the crown!… or other sweet prizes.
And by “to the death” I mean that they will have 2 hours to model and render a top secret scene.

We will start promptly at 6:30 in order to give our teams optimal modeling, texturing and rendering time. So, get there on time to see the kick off.

 

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