We put the A in AAUGA

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AAUGA VENUE is MOVING!

The Boston Chapter of AAUGA will be moving locations effective July 1, 2012.

We will be moving from 330 Congress to the new Neoscape office at 23 Drydock, Fifth Floor, Boston MA, 02210

AAUGA Meeting – Thursday, 21 June 2012

Autodesk Animation User Group Association

6:30pm

The next AAUGA meeting will be the grand unveiling of the combined Boston Maya User Group and the Boston Autodesk Animation User Group!! We are excited to grow into this new identity as we welcome bMug members. Stay tuned for great Maya and 3D Studio Max demos. Get connected to our email list, and make suggestions for future presentations.

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Great Deals from Great Eastern Technology

Great Eastern Technology, who sponsored the Digital Heroes meeting last month, would like to offer members of AAUGA a special discount of 20% off of any Unity 3D products until June 15th, 2012!

Great Eastern sells all the tools you need – Wacom tablets, Autodesk Max, Maya – all the entertainment products – Zbrush, Unity, Thinkbox – if you need it, they sell it!

Call them first for a price! 800-875-0025

AAUGA Meeting – Thursday, 17 May 2012

Autodesk Animation User Group Association

6:30pm

This month’s AAUGA meeting is back to Thursday, with a special event:  The 2nd Annual Student Portfolio Review!

Selected students from area game and animation programs will show a demo reel or project, and guest judges will offer critiques and advice, in front of our audience. Come join us and see some great student artwork!

Students: Apply to be selected to show your work!

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Video Archive – April 2012

Download   Presentation #01 – HDRI-VRAY Lighting   from February 2012 by   Clicking on this Link.

Download   Presentation #02 – Animation with Maxscripting   from February 2012 by   Clicking on this Link.

Download   Presentation #03 – Tracking Video Footage – 3dsmax/AfterEffects Workflow   from February 2012 by   Clicking on this Link.

Upcoming Events

APRIL 23rd 2012:  Save this date!  The next AAUGA meeting will be on MONDAY, April 23rd!

For April’s meeting, AAUGA Boston will welcome Larry Kleinkemper, the executive president of AAUGA, for a special evening as part of their Digital Heroes roadtrip. Digital Heroes is a multicity tour – weaving across the country to meet and talk 3D with artists that span the gamut of industries, including Architectural Visualization, Gaming and Special FX. We will have several awesome guests presenting demos which showcase a range of 3D tips and tricks, so stay tuned for more details!

Also – make sure to checkout both of these other great FREE events from our friends at GET, NEDAG, BUG:

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AAUGA Meeting – Monday, 23 April 2012

Autodesk Animation User Group Association

6:30pm

For April’s meeting, AAUGA Boston will welcome both Larry Kleinkemper, the executive president of AAUGA, and Jeff Mottle, the founder and CEO of CGArchitect as part of their Digital Heroes roadtrip. Digital Heroes is a multicity tour – weaving across the country to meet and talk 3D with artists that span the gamut of industries, including Architectural Visualization, Gaming and Special FX.

click to learn more awesomeness… »

AAUGA Meeting – Thursday, 15 March 2012

Autodesk Animation User Group Association

6:30pm

March’s AAUGA Meeting will be a PAX Preparty, focusing on 3D games and the people and processes that make them a reality! The final details and presenters are being finalized, but we will have presentations that cover Game Development Pipeline, Character Development, and Game FX.

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Video Archive – February 2012

Download   Presentation #02 – Procedural Modeling with Advanced Modifier Stacks   from February 2012 by   Clicking on this Link.

Download   Presentation #03 – Forest Pack Pro Demo   from February 2012 by   Clicking on this Link.

AAUGA Meeting – Thursday, 16 February 2012

Autodesk Animation User Group Association

6:30pm

February’s AAUGA Meeting will focus on a couple of techniques for 3dsmax as well as one plugin.  The first presentation will focus on fast techniques to integrate photorealistic backplates into architectual renderings.  The second presentation will focus on how to use advanced modifier stacks in 3dsmax to model procedural architectural objects.  Finally, we’ll wrap up February’s meeting with a look at Itoo Software’s Forest Pack Pro, and how this plugin was utilized in the creation of Neoscape’s NSQ fall cover image.

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